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Classic City Crush

CRUSH INDOOR 8 ON 8

Winners Make Headlines
Champions Make History

8 on 8 CRUSH Open

8 on 8, 16 Team, Double Elimination, Three Day Football Tournament.
1. 16 Teams with a roster size no greater than 25 limited to 18 dressed for each contest with no less than 6 linemen.
2. Timing rules will be defined on the “Timing Rules” sheet
3. Each team will be allowed 3 (1 full and 2 30 second) timeouts per half; timeouts cannot be carried over from the first half.
4. 3 defensive players must be down linemen. 4 offensive players must be on the line of scrimmage
5. There will be only one linebacker or secondary player permitted to blitz on a play.
6. 1 offensive player may go in motion horizontal to the line of scrimmage; at no point in time may the motion man approach the line of scrimmage prior to the snap.
7. 4 downs are allowed to advance the ball 10 yards for a first down or touchdown. 6 points for a touchdown. 1 point for a successful running play for p.a.t. 2 points for a successful passing play for p.a.t. The passing play must be a forward pass to count for a 2 point conversion. A backwards pass will be scored as a running play and will only count for 1 point.
8. Kickoffs are from the goal line and any tee of choice for the kicker is permitted. Kicks must be returned by receiving team, there will be no touchbacks. If the kick return is tackled in the end zone it will be scored as a safety, however the kicking team is not permitted past the receiving teams five yard line until the kick receiver advances the ball past his own goal line.
9. Punting is illegal. On fourth down the team may go for the first down or a touchdown. If the offensive team does not have a successful conversion then the ball will be placed at mid field mark if the offensive team had not passed this mark. If the offensive team has passed mid field and is unable to convert a fourth down play then the ball will be placed at the previous line of scrimmage and possession will change.
10. Kicks must be fielded regardless of where they may have made contact with the protective surroundings inside the five yard line; this includes the back net and all side walls. Kicks that strike the ceiling, any structure hanging from the ceiling, or the side wall will be spotted where the contact with that structure was made outside the receiving team’s five yard line. Passes will not be considered complete if the ball has made contact with any structure surrounding the field of play, including the ceiling.
11. If a ball carrier makes contact with the protective surrounding that will be considered out of bounds and the play blown dead. A receiver may make contact with the wall in the act of the catch, and the catch will be ruled complete, however down at the spot of completion. If a receiver makes contact with the wall prior to the act of the catch, and is not forced out by a defensive player, he will be deemed ineligible. If said player makes the catch it will be considered incomplete.
12. All other rules in regards to this competition will revert to NCAA rules.
14. Cost will be $450.00 per team due to: Classic City Crush
3375 CR 427
Waterloo, IN 46793
Payment is due in full by kickoff of the first game on Friday December 29th
15. The winning team will receive a $600.00 cash prize, a trophy, and a commemorative T-shirt. The runners up will receive a trophy and a commemorative T-shirt.


TIMING RULES
8 on 8 Crush Open

First 12 Minutes of Each Half
Clock will start on opening kick off with receivers touch and on each subsequent kick off
Clock will stop for injured player, restart with ready
Clock will stop with team timeout, restart with SNAP
Clock will stop with a score

Last Three Minutes of Each Half
Clock will stop on incomplete passes, then restart with ball marked Ready
Clock will not stop when player or ball goes out of bounds
Clock will not stop for First Downs
Clock will stop for penalty administration, restart with Ready
Clock will stop for injured player if Referee stops clock, restart with Ready
Clock will stop after TD
Clock will restart with Kickoff
Clock will stop on change of possession (fumble/interception/downs)
Clock will stop with team timeout, restart with SNAP

If you have any additional questions feel free to email adam.b.crozier@chase.com
Thanks

Schedule

2006 SCHEDULE AND RESULTS
 OPPONENTDATEW/LSCORE
 MustangsJuly 22ndL42-20
 BroncosJuly 29thL41-00
 WranglersAugust 5thW06-35
 LonghornsAugust 12thW13-27
 Warriors August 19thW00-30
 PiratesAugust 26thW00-25
 GeneralsSeptember 9thW06-29
 CougarsSeptember 16thW08-18
 ThunderSeptember 23rdW00-28
 MustangsSeptember 30th                             W08-27
 Regular Season Totals  24 Pts Avg Per Game8-2124-239
     
 TBARound 1 - October 7th OffW/L00-00
LonghornsRound 2 - October 14th W07-17
CougarsSemi - Round 3 - October 21st 3PMW06-07
BroncosIFL Championship - October 28thL31-24
 Playoff Totals   16 Pts Avg Per Game 2-144-48
 2006 Season Total  10-3168-287



 

This week Mar,24-31

 The Classic City Crush Football Team is getting into gear, and ready for it's new spring session of football.

Practice Dates are as follows:

 May 02 @ 7:30 p.m.

 May 09 @ 7:30 p.m.

 May 16 @ 7:30 p.m.

 May 23 @ 7:30 p.m.


May 30 @ 7:00 p.m.
May 31 @ 7:00 p.m.
June 6 @ 7:00 p.m.
June 7 @ 7:00 p.m.
June 13 @ 7:00 p.m.
June 14 @ 7:00 p.m.
June 20 @ 7:00 p.m.
June 21 @ 7:00 p.m.
June 27 @ 7:00 p.m.
June 28 @ 7:00 p.m.
July 4 - OFF
July 5 - OFF
July 11 @ 7:00 p.m. (Full pad)
July 12 @ 7:00 p.m. (Full pad)
July 16 @ 7:00 p.m. (Full pad)
July 20 @ 7:00 p.m. (Helmets only)

Media Day

July 21st First Game

Contact us

Thank you for your interest in Classic City Crush Football. We have various ways for you to contact us. Please choose the method your prefer. If you have any questions about Classic City Crush Football  please contact us at:


PHONE: (260) 433-3131

OWNER:
Adam99@classiccitycrush.org

COACH: Coacheshbach@classiccitycrush.org

MAILING ADDRESS:

Classic City Crush Football
3375 CR 427
Waterloo, Indiana 46793